AI Insights · Timothy · July 2021
Top 5 Superhero Games on iOS in Switzerland Q2 2021
Discover the performance trends of the top 5 superhero games on iOS in Switzerland during Q2 2021, including revenue, downloads, and active users.
In the second quarter of 2021, the top 5 superhero games on iOS in Switzerland showcased varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at the metrics for each game.
MHA:The Strongest Hero from A PLUS JAPAN Inc. saw its highest weekly revenue peak at approximately $81K in the week of May 24. However, it experienced a decline thereafter, ending the quarter with around $6.6K in the final week of June. Weekly downloads started strong with 8.8K in mid-May but gradually decreased to 878 by the end of June. Active users followed a similar downward trend, starting at 6.6K and dipping to 3.2K before slightly rebounding to 3.9K in the last week.
Marvel Contest of Champions by Kabam Games, Inc. demonstrated a significant spike in weekly revenue, reaching around $97K in the final week of June. Weekly downloads fluctuated modestly, peaking at 490 in late April and ending with 304 in late June. Active users remained relatively stable throughout the quarter, hovering around the 2.3K mark.
MARVEL Strike Force: Squad RPG from Scopely, Inc. exhibited a steady increase in weekly revenue, peaking at approximately $14K in early June. Downloads showed a notable rise in early June with 670, later stabilizing around the 200 mark. Active users saw a peak of 1.4K in early June but declined to 907 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced its highest weekly revenue at approximately $27K in late April. Weekly downloads remained fairly consistent, hitting a high of 88 in late April. Active users showed minor fluctuations, with a slight decline from 2.7K at the start of the quarter to 2.3K by the end of June.
Lastly, Legendary: Game of Heroes by PerBlue Entertainment, Inc. had its highest weekly revenue of around $6.4K in late May. This game had minimal download activity, with a peak of 8 downloads in late May. Active users gradually decreased from 121 at the start of the quarter to 83 by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.